You create a circle of five colored spheres that orbit your head at a distance of 1 foot. These spheres provide as much light as a Dancing Lights spell and can be used offensively or defensively. Each sphere corresponds to one of five types of energy (acid, cold, lightning, fire, thunder).
On your turn you can direct one or more spheres to strike a creature or creatures in range, no two of which may be more than 30 feet apart. Each sphere inflicts 7d6 points of the appropriate type to a single target. The target may take a DEX save for half damage.
If you are attacked with an effect that causes energy damage, and the sphere of that type of energy is still present, you can have that sphere absorb some of that energy damage, destroying that sphere. The sphere absorbs damage that round equal to the amount of damage it would deal if used to attack.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.
* - (five glass marbles )
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