You give a weapon the Undead Bane property in addition to any other properties it has. Against undead, your weapon's enhancement bonus (if any) is +2 higher than normal and it deals 2d6 points of Radiant damage in addition to any other damage. This spell has no effect if cast on a weapon that already has the Undead Bane property. At level 18 and above the weapon gains a +1 enhancement if it is not already a magic weapon.
Alternatively, you can affect up to 50 arrows, bolts or sling bullets. The projectiles must be of the same type, and have to be together, such as in the same quiver. Projectiles (but not thrown weapons) lose their transmutation after they have been fired.
The weapon is considered blessed, which means it has special effects on certain creatures. Any weapon affected by this spell glows with a serene gray radiance that sheds as much light as a candle.
* - (weapon to be touched)
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