Level
1st
Casting Time
1 Minute
Ritual
Range/Area
30 ft.
(30 ft. )
Components
V, S, M
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Creation (...)
Dehydrate. You siphon up to 10 gallons of water out of an object(s), plant(s), or non-living creature(s), and into an open container within range.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can dehydrate 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.
Previous Versions
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3/16/2023 6:39:35 AM
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Coming Soon
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Posted Mar 16, 2023I don't expect this to be a super useful spell to players constantly, but it could be helpful in a desert survival scenario. Need an emergency source of water? You can get it from plants, objects with water in them, or even dead creatures that still have some water content.
This is more of a worldbuilding flavor spell. While DM-ing I made a joke about dehydrated food and "just add water" meals, and then it turned into its own spell, based off of the Create or Destroy Water Spell. The main advantage of dehydrate is that you get a two for one - dehydrated food, and the water that was in it (or a quick and easy "mummy in a minute" if you're preserving a body; an adult male human has about 10 gallons of water in their body). Food keeps for a long time, and it can be ritual cast to prevent loss of spell slots, or just to enable mass production of dehydrated skittles if you live in Utah. In my world, I'm using it as an easily accessible method of food storage for people who have some wizard's training, and as a market that can be capitalized on for travelling adventurers who need good rations.
Of course, if you're not doing much with food or water in your campaign, you're probably better off totally ignoring this one. Either that or you can give your players a twisted way to refill their waterskins after combat has ended.
Enjoy!