Level
3rd
Casting Time
1 Action
Range/Area
50 ft.
Components
None
Duration
Concentration
5 Minutes
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Charmed
Choose a target within range that isn’t hostile toward you. The target must make a DC13 Wisdom saving throw. On a failed save, you have control of that target for 5 minutes or until an ally deals damage to them.
On a successful save, the creature does not realize that you tried to influence its mood, but it becomes immune to this power for one day. This power has no effect on droids or constructs.
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