Level
6th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Piercing
You cause black spikes to erupt from the floor, ceiling, or walls to impale creatures within range. Roll 2d4+CHA. The result is the number of spikes you can summon. You can make a ranged spell attack with each of the spikes, each targeting a creature of your choice. The size of the creature determines the maximum number of spikes you can damage someone with.
- Small or smaller: max 1 spike
- Medium: max 3 spikes
- Large or larger: any number of spikes
Each spike that hits deals 3d8 piercing damage and restrains the creature it hits. Restrained creatures must make a Constitution check using their action to attempt to rend themselves free from the spike. Creatures hit with multiple spikes only free themselves from one spike with each successful saving throw.
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