Level
2nd
Casting Time
1 Action
Range/Area
30 ft. (30 ft. *)
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Prone

You create a deep, resonant vibration that can shake creatures off their feet as if they were being tripped. Make a single Strength check as if your Strength were 20. Creatures in the area make individual opposed Dexterity or Strength checks against your roll. Those who fail are tripped and fall Prone. Those who succeed are unaffected, but cannot make a trip attack against you in response to this spell. Unlike a regular trip attack, you may trip any creature touching the ground, regardless of size.

Spell Tags: Movement Utility Environment Combat

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

GunnarRunehammer

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