Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect

You cause one muscle on an opponent to cramp up. Pick a finger, thumb, foot, calf, eyelid, etc.  On a failed save the target takes 1D4 damage and their muscle contracts until a successful CON save is made. On a successful save, the target takes 1D4 damage but no other effects.

Examples

A finger cramping would give disadvantage on attacks made with a bow.

A thumb would give disadvantage on holding a weapon, or a rope if climbing

A foot would give disadvantage on most movement

A calf would give disadvantage on speed, speed would be reduced by 10'

An eyelid would give disadvantage on aim

An arm would give disadvantage on a grapple

* - (a dried tendon from any beast)

Previous Versions

Name Date Modified Views Adds Version Actions
3/17/2023 4:40:31 PM
15
0
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Coming Soon
3/17/2023 11:33:49 PM
23
0
--
Coming Soon

Available For: Wizard (Legacy) Bard (Legacy) - College of Lore (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Cleric (Legacy) - Death Domain Sorcerer (Legacy) - Wild Magic (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Hoobie

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