Level
3rd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect
Summoning

You call forth an ghostly spirit of Bella. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bella's Spirit stat block. The spirit resembles Bella Tokkage in its ghostly form. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

This spell is the same one found in Tasha's Cauldron of Everything, called Summon Undead, with the only change being that you can only summon the ghostly undead and that it has 10 to its Intelligence score.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block.

Bella's Spirit
Medium undead
Armor Class: 11 + the level of the spell (natural armor)
Hit Points: 30 + 10 for each level of the spell above 3rd
Speed: 30 ft., fly 40 ft. (hover)
STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 15 (+2) 10 (+0) 10 (+0) 9 (−1)
Damage Immunities: necrotic, poison
Condition: Immunities exhaustion, frightened, paralyzed, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
 
Incorporeal Passage. The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an objects, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.
Actions
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).
Deathly Touch. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell’s level necrotic damage, and the creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of the undead until the end of the target’s next turn.
 

 

 

* - (A gilded picture of Bella worth at least 300 gp)

Spell Tags: Summoning

Available For: Druid (Legacy) Ranger (Legacy) - Horizon Walker

MattsCapeli

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