You call forth undead hands from the ground. Choose a 5-foot cube within range. Two Crawling Claws appear in the unoccupied space. The Crawling Claws disappear when they drop to 0 hit points or when the spell ends.
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The GM has the Crawling Claw's statistics.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, summon 2 additional Crawling Claws for each slot level above 1st.
* - (finger bone)
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