An enemy within range suffers from visions of a malign demon who conjures an ethereal blood sword. This sword cannot be touched and is invisible to everyone other than the caster and the enemy. The enemy then enters a rage status, with all the advantages and disadvantages. The sword impales the target, dealing 2d10 of psychic damage on a failed save and half of it in a successful one. Each turn, the receiver must take the salvation again. The spell can end in three possible ways:
-If the distance between the target and the caster exceeds the spell's range.
-If the enemy's rage ends
-If the caster loses concentration.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the target suffers 1d10 extra psychic damage per each slot level above 3rd.
~"If you place yourself somewhere close to raw emotions, violence and death, you might glimpse human true nature"~
* - (A drop of blood and a handful of embers)