Level
7th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Bludgeoning (...)

As Bigby's Grasping Hand, you create a Large reptilian claw of ice in an unoccupied space that you can see within range. The claw lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand.

The claw is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The claw doesn't fill its space.

When you cast the spell and as a bonus action on your subsequent turns, you can move the claw up to 60 feet and then cause the following effect with it.

 

Grasping Claw. The claw attempts to grapple a Huge or smaller creature within 5 feet of it. You use the claw's Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the claw is grappling the target, it takes 1d8 points of cold damage and you can use a bonus action to have the claw crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the damage from the grasping claw increases by 2d6 for each slot level above 7th.

* - (A white leather glove and a piece of clear rock crystal)

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Wizard (Legacy)

GunnarRunehammer

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