Level
5th
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
A dozen or so blades of pure light are flung towards a target. The conjurer rolls a d10. The number rolled is the number of blades conjured. Each blade deals 1d10 radiant damage and may knock the target prone (heads) or push them back 10ft (tails). Flip a coin.
The target makes a DEX save equal to your spellcasting modifier + DEX + WIS. On a success, the target takes 1/2 damage rounded up, and ignores being knocked prone or being pushed back.
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