Level
9th
Casting Time
Action
Range/Area
50 ft. ()
Components
None
Duration
Instantaneous
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Fire (...)

Upon casting you begin to draw energy from deep within the ground, compressing it in your palms as it gets no larger than a marble. The potency of this spell is determined by how long you choose to hold it before releasing it, up to 5 actions. Upon charging the spell up to however long you choose, on a successful attack roll you throw the tiny ball of energy up to 50 ft. in front of you (I highly recommend you stand away from its explosion point). Upon impacting the target, the ball of energy causes a large radioactive explosion hitting everything in its blast radius, determined by how long it was held charging for (details below), and leaves the ground around the point of impact radioactive, causing anything that steps on it to take 1d8 poison damage every action a given character is standing on the radioactive ground. If the caster is interrupted during the cast the ball of energy explodes in the casters hands dealing 2d8 fire damage and 2d8 poison damage to everything within 7ft. of the explosion, including the caster.

1 Action- 5ft. blast radius, 1d6 fire damage, 1d6 poison damage

2 Actions- 10ft. blast radius, 2d6 fire damage, 2d6 poison damage

3 Actions- 15 ft. blast radius, 3d6 fire damage, 4d6 poison damage

4 Actions- 20 ft. blast radius, 5d6 fire damage, 3d10 poison damage

5 Actions- 25 ft. blast radius, 8d6 fire damage, 3d12 poison damage

 

 

Available For: Warlock (Legacy)

ApollyonBruhgMoment

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