You corrupt the mind of a enemy you can see, this causes the enemy to become charmed until beginning of your next turn or until dispelled. While charmed the enemy will follow your commands as long as they do not purposefully hurt the enemy. Once the enemy is no longer affected by this spell they are knocked prone until the start of their next turn, they also take 5d8 necrotic damage and 3d6 poison damage. Once the enemy is no longer prone they become effected with exhaustion until they take physical damage.
_____________________________________________________
When casting if a broken mirror was used you keep the broken mirror. If a maple leaf was used it withers in your hand and crumbles into a pile of flakes.
* - (A broken mirror or a maple leaf)
Comments