A radiant sphere of energy and fire erupts from a point of your choice within range. Creatures and objects within range suffer the following damages:
- within 20 ft. of the target: 8d8 force damage
- within 40 ft. of the target: 7d8 radiant damage
- within 80 ft. of the target: 6d8 fire damage
- within 160 ft. of the target: 5d8 bludgeoning damage
- within 320 ft. of the target: 4d8 thunder damage
The spell damages objects and ignites flammable objects in the area within 80 ft. of the target that aren't being worn or carried.
Creatures within a 320 ft. of the target must succeed on a Strength saving throw or be pushed 25 ft. away from the target in a straight line and knocked prone.
Smoke and dust heavily obscures the area within a 160 ft. radius around the target for 10 rounds or until it is cleared by strong wind.
Every creature that enters the area within a 80 ft. radius of the target for 1d4 hours after the spell is cast has to make a Constitution saving throw at the beginning of each of their turns until their leave the area. On a failure they suffer 2d6 fire damage.
Every creature that enters the area within a 40 ft. radius of the target for 1d12 days after the spell is cast has to make a Constitution saving throw at the beginning of each of their turns until their leave the area. On a failure they suffer 3d6 radiant damage and are blinded until they leave the area.
Every creature that enters the area within a 20 ft. radius of the target for 1d4 years after the spell is cast has to make a Constitution saving throw at the beginning of each of their turns until their leave the area. On a failure they suffer 4d6 force damage and are cursed until they are subjected to a remove curse spell or similar magic. While cursed a creature suffers a 1d4 penalty to all attack rolls, skill checks and saving throws.
Every 6 hours there is a 20 percent chance that a random Elemental or Fiend with a CR between 0 and 8 appears in the area within a 20 ft. radius of the target.
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Posted Jun 2, 2019Hey, look I made a magic nuke!
Seriously though:
Please do not allow your players to use this spell!
I made this as a plot device and to be able to put the fear of god into my players. It's supposed to be a 10th level spell type of thing for god-like NPCs, not for PCs themselves. If you choose that you simply must use it give this spell to some ally of of your party and tie it to some sort of extreme cost.
You could make the material component a soul or something so that they cannot use it without dying permanently or something.
Or don't if you don't mind your world getting nuked to oblivion.