The caster releases a powerful cone shaped elemental blast, before casting it has to choose between:
Fire, air, earth, lightning or cold, depending on its choice the target takes the following damage:
6d8 of respectively fire damage, slashing damage, bludgeoning damage, lightning damage or cold damage, for every level above the original the damage increases by 1 d8.
On a failed saving throw (CON-caster spell DC) the target also suffers one of the following effects:
On fire, prone, stunned, paralysed or restrained.
On a successful saving throw however the targets takes half of the damage and gains resistance to the type of damage that it took for 3 turns, any other attempts at casting this spell on the same target will result in it taking full damage(failed saving throw) but without any of the after effects taking hold.
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