Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

The user cast this spell then forces their will spin all in range. To cast this spell one must roll a flat d20 and get a15 or above to succeed. If they do all enemies must succeed on a charisma saving throw of the spell casting dc of the user. If they succeed then they will not be affected by this spell. If the roll 10 or move, less than the dc then the are forced prone. If the roll less than 10 of the dc they are automatically knocked unconscious. If the user cast this spell they cannot cast it again until they have completed a long rest. 

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Thunberg

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