You channel raw magical force through your body. A 90 foot cone of magical force springs out from your extended hand. Creatures in the cone must make a strength saving throw against the casters Spell DC or take 10d10 force damage and be pushed back 60 feet. A creature that makes the save takes half damage and is only pushed back 10 feet. If you cast this spell on a non-magically locked door or gateway, the door is automatically destroyed and the spell continues through the door to anything on the other side.
If a creature that has failed it's save strikes a solid object when it is pushed away, both the creature and whatever they struck take 2d6 bludgeoning damage. All unsecured objects are also pushed away from the caster.
Gargantuan and Colossal creatures are immune to being pushed back, but automatically take 10d10 force damage from taking the full brunt of the spell.
The spell creates a tremendous booming sound that can be heard for 1000 feet in any direction. The caster must make a constitution saving throw against their own spell DC or be immediately deafened and stunned until the beginning of their next turn after casting this spell. A wild-magic sorcerer is immune to being stunned from casting this spell.
When cast at 9th level the spell does 12d10 force damage and creatures size huge or smaller are automatically pushed back 60 feet.
Comments