Pick an ally in range, casting this spell places an invisible barrier over them, if the ally would take lethal damage during this spells duration instead the spell activates a barrier that does one of the following depending on the type of attack:
Melee: the barrier explodes on contact staggering the attacker and allowing the target to land a free opportune attack
Ranged: the barrier predicts the attack and flashes a bright light at the the attacker, the attacker and any enemy in the the path of the attacker are blinded, the attack automatically misses and anyone affected by the light must roll with disadvantage on all checks (checks that would roll with advantage instead roll with neither)
Spell: The barrier absorbs the spell and reflects it back at the attacker, the new target is surprised and must pass a perception check equal to or greater than the barbarians spell save, on a failed roll any rolls against the target are taken with advantage (disadvantage if target must roll).
* - (30 HP)
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