Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft. (5 ft. )
Components
S, M *
Duration
1 Minute
School
Transmutation
Attack/Save
Melee
Damage/Effect
All

You animate the weapon used in the spell’s casting and cause it to fly to a point within range. During or after the weapon's movement, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes 1d8 damage of whatever type normally dealt by the weapon (e.g. slashing for a longsword), though it counts as magical for the purposes of overcoming damage resistance or immunity.

The weapon remains animated for the duration or until you cast this spell again. As an action on your turn, you can command the weapon to move up to 30 feet and repeat the attack against a creature within 5 feet of it. If you do not command the weapon on a given turn, it merely hovers in place.

If a creature within 5 feet of the weapon moves further away from it, you can use your reaction to command the weapon to repeat the attack against that creature.

You can animate and command more than one weapon when you reach higher levels. You can also attack more than once with the same weapon, though the total number of attacks you make cannot exceed the number of weapons you can animate: two weapons/attacks at 5th level, three weapons/attacks at 11th level, and four weapons/attacks at 17th level. You can direct the weapons at the same target or at different ones. Make a separate attack roll for each attack.

* - (a non-magical melee weapon worth at least 1 sp)

Spell Tags: Damage Control Combat

Available For: Wizard (Legacy)

Scriptor

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