Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

You, tired of everything that has happened to you, cast this spell out of defiance and pettiness. The spell conjures a random item found in the table below and proceeds to throw it at selected target. 

Each object thrown does 1d6 of damage.

If the thrown object happens to be psychically damaging to the target it takes an additional 1d4 psychic damage. 

Example: A man afraid of stools has a stool thrown at him. (He fell over a lot of stools as a child.)

The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

 

Roll a d100 and consult the following table:

  1. A Candle
  2. A Stool
  3. A Table
  4. A (Used) Bedpan
  5. A pitcher of Ale
  6. Toy Snake
  7. Vitamin(s)
  8. A fancy glove
  9. Goblet
  10. Tapestry
  11. Manuscript
  12. Lyre
  13. Lute
  14. Hurdy-gurdy
  15. Wheelbarrow
  16. Hourglass
  17. Abacus
  18. Saddle
  19. Bridle
  20. Stirrups
  21. Jester's hat
  22. Fiddle
  23. Bellows
  24. Cauldron
  25. Flute
  26. Horn
  27. Pottery jug
  28. Scissors
  29. Thimble
  30. Spinning wheel
  31. Loom
  32. Tunic
  33. Shawl
  34. Sandals
  35. Market basket
  36. Oil lamp
  37. Tinderbox
  38. Magnifying glass
  39. Compass
  40. Sextant
  41. Astrolabe
  42. Globe
  43. Monastery bell
  44. Choir book
  45. Altar cloth
  46. Chalice veil
  47. Reliquary
  48. Chasuble
  49. Censer
  50. Biretta
  51. Mitre
  52. Crozier
  53. Relic
  54. Rosary
  55. Crown
  56. Mantle
  57. Robe
  58. Scepter
  59. Throne
  60. Tapestry
  61. Paintings
  62. Statues
  63. Heraldic crest
  64. Gargoyle
  65. Stained glass window
  66. Castle key
  67. Seal
  68. Signet ring
  69. Brooch
  70. Belt
  71. Napkins
  72. Cutlery
  73. Plates
  74. Cups
  75. Goblets
  76. Wine bottle
  77. Cheese
  78. Bread
  79. Honey
  80. Fake mustache
  81. Salt
  82. Musical horn that plays off-key
  83. Pepper
  84. Herbs
  85. Spices
  86. Quern stone
  87. Mortar and pestle
  88. Water bucket
  89. Milk pail
  90. Wooden spoon for tickling
  91. Hayfork
  92. Scythe
  93. Squishy stress ball that looks like a knight's helmet
  94. Miniature catapult that launches small marshmallows
  95. Wind-up toy knight on horseback
  96. Set of miniature jester's juggling balls
  97. Rubber chicken keychain
  98. Pocket-sized book of medieval jokes and riddles
  99. Magnetic knight figurine that can be posted on a fridge or whiteboard
  100. "Ring of Detect Poison."

 

-Sidenote: The Ring of Detect Poison allows the wearer to detect the presence of poison within 5 feet, but only if the poison is strong enough to be lethal.

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

carsoniscool

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