Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
M *
Duration
Instantaneous
School
Necromancy
Attack/Save
Ranged
Damage/Effect
Piercing

You harm yourself to bring amplified harm to others. Make a ranged spell attack against your target. On a hit, you take 4d4 piercing damage as your blood forms a small, floating sphere in front of you before shooting out towards your target. Then, choose an outcome: your target takes twice the amount of damage you took, or your target is considered Stunned until the start of its next turn, thanks to your blood rushing through their veins.

At Higher Levels: When you cast this spell using a spell slot of 3rd or higher, you can increase the damage you take by 1d8 for each slot level above 2nd.

 

* - (Caster's own blood)

Spell Tags: Damage

Available For: Warlock (Legacy) - The Fiend (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Cleric (Legacy) - Death Domain Warlock (Legacy) - The Undying Sorcerer (Legacy) - Shadow Magic (Legacy) Blood Hunter - Order of the Profane Soul Warlock (Legacy) - The Undead (Legacy)

jace102030

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