Level
2nd
Casting Time
1 Minute
Range/Area
Touch
Components
S, M *
Duration
Until Dispelled or Triggered
School
Abjuration
Attack/Save
None
Damage/Effect
You draw a runic circle on the ground that disappears to all but the caster once completed. If a creature enters the circle it must succeed on a Wisdom saving throw equal to the caster's spell save DC. If the creature succeeds they take 1 damage and have its speed reduced for 10 feet until its next turn. If the creature fails then it is frozen in place for 1 minute, until it takes damage, or unless the caster decides to release it. The circle is destroyed upon activation but can last until the caster dies if not set off.
* - (Chalk)
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