You create a burst of powerful energy that extends from you in a 10-foot-radius. Each creature within range must succeed on a Constitution saving throw or take 5d8 force damage and be thrown 10 feet back and upwards, being paralyzed upon reaching the apex of the throwing. A creature takes half damage on a success and is still thrown, but not Paralyzed. A creature Paralyzed in this way is resistant to all damage, and can remake the saving throw at the end of each of their turns in an attempt to end the paralysis. When a creature succeeds the save to end Paralyzed, it retains its original momentum from being thrown by this spell.
At Higher Levels. If you cast this spell using a 6th level spell slots or higher, the damage increases by 1d8 for each spell slot level expended above 5th.
* - (a glass orb worth at least 100 gp)
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