Level
3rd
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S, M *
Duration
Concentration 1 Hour
School
Abjuration
Attack/Save
None
Damage/Effect

You draw a sigil on the ground using a piece of chalk or charcoal, imbuing the area with magical energy. The sigil has a 15-foot square radius centred on yourself and affects all creatures within the area, including you.

 For the duration of the spell, all creatures within the sigil gain a +2 bonus to spell attack rolls and spell save DCs. Additionally, all spell damage dealt by creatures within the sigil is increased by 1d6.

Furthermore, any spell cast within the sigil's area that would normally require concentration can be cast without concentration. This effect applies only to spells cast by creatures within the sigil's area, and it ends immediately if the creature leaves the area or the spell's duration expires.

 At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the spell damage increases by an additional 1d6 for each level above 3rd.

* - (A piece of chalk or charcoal)

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Aristocracy911

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