Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
CHA Save
Damage/Effect
Banishment (...)

You attempt to banish a creature within range to another plane of existence. The target must make a Charisma saving throw. On a failed save, the creature is banished to another plane of existence of your choice that you specify. While the creature is banished, you can choose to either:

  • Control the creature's actions as if it were under your control, as long as it remains banished. You can issue verbal commands to the creature, and it will follow them to the best of its ability.

  • Allow the creature to return after the banishment duration ends. If you choose this option, the creature will return to the location where it was banished from, and it will be aware of who cast the spell.

If the creature succeeds on the saving throw, it is not banished, and the spell ends.

At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, you can target one additional creature for each slot level above 6th. However, you can only choose to control or banish one creature at a time.

* - (A small piece of iron and a white feather.)

Spell Tags: Control Banishment

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

janeyl_

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