You evoke an orb of weighty fire and hurl it at a point you choose within range. Each creature in a 5-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 5d8 fire damage and is pushed 10-feet away from the center on a failed save, or half as much damage and not be pushed back on a successful one.
Black Flame Drain. In addition, for 2 rounds, targets that failed their saving throw have a 10-foot penalty to their movement speed and lose an amount of Hit Points equal to 2d8 + (target's level) at the start of it's turns. A target can only be affected by one instance of drain at a time. Any additional instances of drain are suppressed until the former instance of drain has ended.
The fire spreads around corners.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage and drain effect increases by 1d8 each for each slot level above 3rd.
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