A 10-foot wide ring of thorny hedges rises up around the caster. The hedge is as high as the caster's chest, is open at the top, and is immovable. It can be hacked apart but does not burn. The AC of the hedge is the spellcaster's magic save DC and a character can cut away 5 feet every round it hits the hedge with a slashing weapon.
The hedge completely blocks the passage of large or smaller creatures and contact with it results in 1d8 damage, or 2d8 if charging. While within the hedge, the caster's AC improves by 2. This bonus applies even in the hedge has been breached.
The caster can move freely through the hedge for the duration as if it did not exist.
There is no way to increase the duration of this spell, even with an ability such as metamagic.
Adapted from The Seven Sisters sourcebook, 2nd ed.
* - (three thorns or whittled bone or wood spikes which resemble thorns)
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