Your hand glows in a small light as you cast the spell, however the light isn't bright enough to shine on anything. Anything you touch gets marked with a glyph that can have one of various effects of your choosing.
These glyphs last up to 1 day. You may only place a single glyph on an object, if nothing is touched within your action (or you miss) the glyph disappears and the spell slot is wasted. Once a glyph is placed on an object, it becomes nearly invisible and can only be found with an investigation check (dex 15) or a spell that can detect magic.
The explosion damage is relative to how far the explosion is from it's target, ranging from up close (full damage), 5 feet away (half damage), any targets that are hit from a further range take no damage. The magic effect of the glyph is activated when the user wishes it to be. The magic effects of the glyph's explosion are random and are chosen based on what you roll on a d6:
2d8 Damage, no special effect (1 on a d6)
2d8 Fire damage (2 on a d6)
2d8 Acid damage (3 on a d6)
2d8 Cold damage (4 on a d6)
2d8 Lightning damage (5 on a d6)
2d8 Sound/Thunder damage (6 on a d6)
At higher levels. When casting this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 above the 2nd spell slot
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