You conjure a plume of dark or bright flames strangely cool to the touch surrounds your hands. As you touch a weapon it is engulfed with this flame. This grants an extra 1d6 to your weapon damage. This bonus damage counts as both fire and necrotic or radiant. Whether it counts as radiant or necrotic depends to where you find it or who gifts it to you, see below.
This spell becomes more powerful at higher levels. It Increase to 2d6 at 5th level, 3d6 at 11th and, 4d6 at 17th. Once you reach 11th level you have the choice to give your armor or shield this power granting you temporary resistant to damage opposite of your's.
Example: if you deal radiant damage you gain resistance to necrotic damage.
This spell is not common knowledge among spellcasters. To attain this spell you must find a tome containing the knowledge of this spell. To learn the spell there is no cost aside from at least 1d4 days of uninterrupted study. The tome can be found in ancient tombs, dungeons, or in the home or lair of a powerful spellcaster. There is a chance this spell could be dropped by a lich. The DM must roll 1d12. On a 12 the book can be found in the remains of the lich, no investigation check required.
An alternative to attaining this spell is to accomplish a quest given to you by powerful deity or some like-minded entity. As of completing this quest this spell can be given as a gift at the DM's discretion. If it is an entity of a good alignment the damage of the spell counts as fire and radiant. If gifted by a darker entity, one of evil or chaos, the damage is necrotic rather than radiant.
Previous Versions
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1/20/2021 12:40:06 AM
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Honestly, the flavor of this seems to me most like a Cleric and/or Warlock spell. Besides, if you count up how many spells each class gets for each spell tier in the official material, cleric and warlock classes seem to be a bit of an afterthought.
This spell is mainly for theatrical purposes. Its really there to tell a story. It seemed to me that anyone trained in spell-casting could learn a new spell from this tome. I made this some time ago and I haven't touched in since. I may change some of the theatrics and mechanics. The Warlock and Cleric classes are a start. Perhaps Bard and Sorcerer were a reach.
how would dual damage types interact with resistance or immunity?
This spell does too much to be a cantrip
Was it intended that you can make an attack as part of the cantrip, similar to Booming Blade or Green-Flame Blade? It's great that it is a bonus action, but that has a major drawback as it requires the cantrip and the attack as both the casters action and bonus action, instead of, for example a cantrip that allows for an attack and then allows the caster to make a bonus action.
This spell isn't akin to Booming Blade or Green-Flame Blade. It's much closer purpose-wise to divine favor or magic weapon.