Level
1st
Casting Time
10 Minutes Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Creation

After spending the casting time painting magic sigils onto the plant, which you then touch to awaken greater life in them. The plant must have either no Intelligence score or an Intelligence of 3 or less. The plant gains an Intelligence of 10 and a neutral alignment. The plant also gains the ability to speak one language you know. The plant gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your GM has final say on the statistics appropriate for the awakened plant based on the spell slot used for casting, but you can use the examples below for reference.

The awakened plant is initially friendly to you and will continue to be so if treated decently. It will not fight for you unless negotiated with or if a deeper loyalty is earned.

A 1st level casting of this spell will summon two creatures with the awakened shrub statline or one equivalent plant creature with a CR of . When cast at higher levels you may summon 2⁽ˢᵖᵉˡˡ ˡᵉᵛᵉˡ⁾ shrubs or other plant creature(s) totaling CR x 2⁽ˢᵖᵉˡˡ ˡᵉᵛᵉˡ⁾. When cast as a ritual spell, this spell will still consume an elected slot - slots must be expended for the spell to work.

Examples:
1st slot casting: 2 awakened shrubs, or one twig blight/CR ⅛.
2nd slot casting: 4 awakened shrubs, or one vegepygmy/CR ¼.
3rd slot casting: 8 awakened shrubs, or one podling/CR ½.
4th slot casting: 16 awakened shrubs, or one thorny/CR 1.
5th slot casting: 32 awakened shrubs, or one treant sapling/CR 2.
and so on...

* - (requires material components for paints worth 50gp, typically gathered from the forest and wetlands)

Previous Versions

Name Date Modified Views Adds Version Actions
2/6/2023 1:44:25 AM
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1.0
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3/5/2023 8:04:09 PM
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3/26/2023 8:58:00 PM
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3/26/2023 9:02:15 PM
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Spell Tags: Creation

Available For: Bard (Legacy) Druid (Legacy) Wizard (Legacy)

SolSurfer

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