Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
You can draw upon the life force of a willing and visible ally within 60 feet to replenish your own health. This ally must have blood (no golems, for example). You gain 1d8 hit points per spell slot level. This can result in the subject’s death, if reduced to 0 HP. The subject of a blood sacrifice recovers the lost health normally.
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