Milan´s Arcane Outburst
When dealing with a situation where your emotions can overwhelm you, the DM will roll a D20 on every turn. Depending on the situation the SaveDC is determined. When rolling above that, nothing will happen.
- 6 : Small inconvenience ( getting Lost ) 1d6
- 8 : Medium inconvenience ( getting Robbed ) 2d6
- 10 : Big inconvenience ( housefire ) 3d6
- 12 : Loosing a companion 4d8
- 14 : Loosing a friend 5d8
- 16 : Loosing a loved one 6d8
Upon a failed save, an arcane force of (the wizards most used element), fed by the emotions of the wizard, will errupt from the ground around them. Anyone except the caster in 15ft range must succeed on a constitution saving throw, taking elemental Damage (see Table) on a failed saving throw. Half of that on a succesfull one.
This takes up the Action of the PC.
At Higher Levels the wizard will have learned, how to manage their emotions in sake of gathering more knowledge.
3 : Allies will get advantage on their saving throw.
7 : The Caster can choose to retain the outburst once. Refreshes after a long rest.
11 : Allies are excluded from the area of effect.
15 : The wizard can choose to unleash his, built up, arcane focus to cast this spell at will. Add Int to Dmg if cast voluntarely. Refreshes after a long rest.
20 : After mastering the arts of magic, the spell deals 8D12 elemental damage (chosen by the caster). Adds a second charge per long rest.
Previous Versions
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3/27/2023 9:24:55 PM
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Coming Soon
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