You create a mass of liquid filled with spores and fling it at one creature within range that you can see. Make a spell attack against the target. On hit, it takes 1d8 bludgeoning damage. Hit or miss, the liquid ball then bursts. The target and each creature with 5 feet of it must succeed on a Constitution saving throw or take 2d8 poison damage.
Then they must make another Constitution saving throw or be poison for 1 hour or until the spell ends. If the target drops to 0 hit points before the spell ends, they die and their body is covered with green mold that is equal to 1/4th of their body weight.
This spell has no effect of elementals or constructs.
At Higher Levels. When you cast this spell using a spell slot 2nd level or higher, the poison damage increases by 1d8 for each slot above 1st level.
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