You mentally grasp at the air, pulling electricity out of nothing; a crackling javelin of electric energy forms at your side.
You launch this power at a creature that you can see within range. Alternatively, you can utter a creature’s name. If the named target is within range, it becomes the spell’s target even if you can’t see it. If the named target isn’t within range, the lance dissipates without effect.
The target must make an Intelligence saving throw. On a failed save, the target takes 8d6 lightning damage and is incapacitated until the start of your next turn. On a successful save, the creature takes half as much damage and isn’t incapacitated
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th