Level
2nd
Casting Time
10 Minutes
Range/Area
Self
Components
V, S, M *
Duration
24 Hours
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Compulsion (...)

You tell a fantastical story, beautifully told with excellent expression, enrapturing the hearts and minds of those who hear it. Any creature you choose that hears your whole story must succeed a Wisdom saving throw or believe the story for the duration, after which they have doubts of how such things could have been achieved but have no knowledge of your magical intervention on their beliefs. A creature who is hostile towards you makes the saving throw with advantage.

Your story must be believable enough that a child, who has no knowledge of the world, would believe it without magical intervention. Stories of how you slew a dragon, or the time you killed seven men with a single arrow are fine, as long as you come up with a decent reason as to how you did it. But even a child would have doubts to your slaying of a god. If your story directly contradicts knowledge the creature already possesses, the spell fails.

At Higher Levels. When you cast this spell using a 3rd or 4th level spell slot, the duration increases to a week. If you cast this spell using a 5th or 6th level spell slot, the duration increases to a month. When you cast this spell using a 7th level spell slot or higher, the duration is infinite.

* - (a spool of yarn)

Spell Tags: Control Social Compulsion

Available For: Bard (Legacy) Wizard (Legacy)

cxevan7

Comments

Posts Quoted:
Reply
Clear All Quotes