Level
9th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Choose a creature within range. It must succeed on a dc 30 intelligence saving throw. On a failed save, the creature's intelligence is reduced to zero. As a result of having zero intelligence, the creature takes 10d10 psychic damage, cannot move, take actions, or do anything else on its turns. Any attack on the creature has advantage, and deals double max damage.
* - (A powdered fungus, known as the mungus poweder.)
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