You channel many bursts of the three core elements from your hand, sending them streaking at creatures of your choice. Roll 1d4 and add 2. This is the number of how many bursts will be conjured. Roll a d6 for each one. On a 1-2, the burst will deal fire damage. On a 3-4, the burst will deal cold damage. And on a 5-6, the burst will deal lightning damage. Roll separate attack rolls for each burst at any target of your choice within range. On a hit, the target takes 1d10 damage of whatever type was assignined.
At Higher Levels. If you cast this spell at certain levels, you have a chance of summoning more elemental bursts. At fifth level, you may roll a d6 and add 3 instead of a d4+2 to calculate the number of bursts produced, a d8+4 if cast at 7th level, and a d10+5 if cast at 9th level.
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