Clouds of crystal fargments materialize, forming a shroud around the caster. Then the magus gestures and chants the incantation, forming the mist of crystals around their body. They Sculpt it into armor of any shape they desire.
( known only by geomancers )
[ THIS SPELL CAN NOT BE RE CAST UNTILL THE CURRENT SPELL ENDS OR IS DISPELLED ]
LEVEL 3: For 1 hour, your armor class is 14 + INT modifer. Additionally, you are immune to magic missles for the duration.
( CASTING AT A 4TH LVL REQUIRES: 200 GOLD PIECES WORTH OF TOPAZ, THIS IS CONSUMED BY THE SPELL. )
LEVEL 4: For 1 hour, your AC is 15+ INT modifer. Additionally, you are resistant to either lightning or cold damage. You must decide the resistance before casting.
( CASTING AT A 5TH LVL REQUIRES: 400 GOLD PIECES WORTH OF AGATE, THIS IS CONSUMED BY THE SPELL.)
LEVEL 5: for 2 hours, your AC is 16+ INT modifer. Additionally, you can choose 1 of the following effects.
Creatures that end their turn within 5ft of you take 2d6 fire damage. This can only effect a creature once per round. Or you are resistant to fire damage.
( CASTING AT A 6TH LEVEL REQUIRES: 600 GOLD WORTH OF SAPHIRE, THIS IS CONSUMED BY THE SPELL. )
LEVEL 6: for 2 hours, your AC is 17+ INT modifer. Additionally, you can choose one of the following effects.
Creatures that start or end their turn 5ft from you take 2d6 lighting damage. This can only effect a creature once per round. Or you are resistant to lighting and thunder damage.
( CASTING AT A 7TH LEVEL REQUIRES: 1000 GOLD WORTH OF DIAMOND )
(Cap) level 7: For 2 hours, your AC is 18+ your INT modifer. Additionally, you are resistant to force, thunder, and non magical slashing,piercing,bludgeoning. And any creature within 10ft of you takes 3d6 force damage once per round.
* - (A crystal geod. To cast at a higher level requires Additional materials to be consumed)
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