Choose an unoccupied space you can see within 20 ft and tear a rift in time connecting distant or short time frames together for 10 minutes. Dc 18 wis check to go to the intended time. if the roll fails choose an effect from the following table.
1.) 1 hour before the intended time 2.) 1000 years before the intended time 3.) the spell fizzles 4.) 1000 years after the intended time 5.) 1 hour after the intended time 6.) random time every time 7.) Anything that enters the rift vanishes never to be seen again. 8.) the spell fizzles and cannot be cast by the caster ever again. 9.) the end of time 10.) the beginning of time 11.) 10 seconds before you enter rift 12.) same time you enter it but time now runs backwards (the player doesn't apply) 13.) time rift turns into a portal to a nearby location 14.) 2 weeks into the future 15.) intended time 16.) 2 weeks into the past 17.) 1 year into the past 18.) The rift ages anything including creatures and objects weather equipped or held by 80 years. If a creature's natural life span is exceeded through the portal the creature instantly turns to dust. 19.) The rift makes anything including creatures and objects weather equipped or held younger by 20 years. If a creature or object did not exist 20 years prior it reverts to the raw materials that were used to make it. 20.) the rift explodes with an enormous power dealing 50d20 damage within a 100ft radius
The created rift acts as a sphere 5 ft in diameter.
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