Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
3 Rounds
School
Necromancy
Attack/Save
None
Damage/Effect
Pick a target within range and cast a hex on them. When cast a tendril of shadow reaches across the space to the creature, when contact is meet the creature is subject to a fit of seizures should they fail a DC 18 Intellect save. On a failed save the creature takes 2d12 damage each turn until no longer inflicted or until the effect has lasted three turns. On a successful save the target takes half this damage for the same duration. If a creature moves outside of the range or moves onto another plane the spell's effect ends.
For each level cast at higher than 3 add 1d4 damage to either a successful or failed save.
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