You create a sun sphere in the palm of your hand that strikes at one creature of your choice that you can see within range. The target takes 1d6 radiant damage and must succeed on a Strength saving throw or be pushed up 10 feet in a straight line away from you. Other creatures caught behind the initial target being pushed back can choose to dodge the attack with a reaction, make a strength saving throw to stop the initial targets momentum, or allow the spell to carry them the remaining distance of knock back. Secondary targets take no damage from the spell.
This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
This spell's crowd control distance is increased by 10 feet when you reach 5th level (20 feet), 11th level (30 feet), and 17th level (40 feet).
* - (sunshine)