"O' light of the Foreign God, heed my approval!"
"Sirius Light- Norse Calling!"
By your will (read: Foreign God's fleeting moment), power surges through you temporarily. This power is limited, but powerful.
An area that you can see, shine down dancing blue lights with circling orbs of yellow light. That area is restricted to a radius of 15 feet, however- you may chose to use any amount of that space but no more than the limit of 15 feet radius. Any creature within that light must react to the following effect that you choose. This spell can be used at higher spell levels (Apply the bonus's for the correct effects, not all effects can be used at higher levels).
1. The light is a healing spell. Any creature that is in the light regains 1d6+2 hp. Then roll 1d4, a single creature of your choosing gets the rolled result as temporary hp. When using this spell at higher spell slot levels, add 1 more d6 for the higher spell slot used (respectively).
2. The light is a sturdy defensive maneuver. Creatures within the light gain +1 to their AC, but their speed is halved. The maximum range of effect is now 10 ft (radius). When choosing this effect, you cannot use this spell at higher spell slot levels.
3. The light is a harmful illusion. Any non-organic creature in the light must make a charisma saving throw [13]. On success halve the damage taken. On fail, take 1d6+1 radiant damage. Undead creatures take 3 more damage from this spell. When using this effect at higher spell slot levels, add 1 more d6 for the higher spell slot used (respectively).
4. The light is a thick fog-like substance. Any creature that does not have flying movement now experiences rough terrain [while within the spells range]. This spell effect cannot be used at higher levels.
This spell cannot be used more than 3 times per day. On the 4th attempt, the caster will suffer 7d20+10 fire damage and fail to cast the spell.
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