Creates bloodflame lacerations in a ark before the caster, which then explodes 1s after
After dealing damage, bloodflame continues to build up onset of bloodloss for a very short time
Lacerations have a range of 5ft, Explosion have a range of 15ft
On lacerations hit deal 1d12, on explosion hit deal 1d6, on both hit roll for both and add the Dmg together then apply modifiers
Bloodloss build up only occurs if laceration is hit, for 3s at a Dmg of ... per s: (Dmg of bloodloss is determined by ONE d20 roll for the duration of bloodloss)
Roll --- Dmg/Ps
1 --- 0.25
2 --- 0.50
3 --- 0.75
4 --- 1
5 --- 1.25
6 --- 1.5
7 --- 1.75
8 --- 2
9 --- 2.25
10 --- 2.5
11 --- 2.75
12 --- 3
13 --- 3.25
14 --- 3.5
15 --- 3.75
16 --- 4
17 --- 4.25
18 --- 4.5
19 --- 4.75
20 --- 5
Bloodflame Talons initial hits, Dmg increases at higher levels of:
Lacerations; 5th lvl 2d12, 8th lvl 3d12, 14th lvl 4d12, 20th lvl 5d12
Explosion; 5th lvl 2d6, 8th lvl 3d6, 14th lvl 4d6, 20th lvl 5d6
Bloodloss build up duration increase at higher levels of (increases to ... per level); 5th lvl 4s, 8th lvl 5s, 14th lvl 6s, 20th lvl 7s
Previous Versions
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4/2/2023 1:36:08 PM
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4/2/2023 1:44:52 PM
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4/2/2023 1:49:52 PM
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