Imbue a weapon of your choice with the power of a dragon. Choose one of the following damage types: acid, cold, fire, lightning, or poison. The next time the wielder lansd a weapon attack, they deal an additional 2d6 points of the type of damage you chose. The weapon is also considered magical for the duration, if it is not already.
If the wielder lands another weapon attack with the imbued weapon on their next turn with this same weapon, they deal this damage again plus another 1d6. Continue doing this until the spell ends. If you do not land a weapon attack on a subsequent turn, the spell ends at the end of your turn.
If the wielder of the weapon uses this weapon for more than one attack in a single turn, they may hit with any of these attacks to maintain the spell’s effect. For example, if a fighter’s longsword is affected by this spell, and misses their first attack but lands their second attack using the Extra Attack feature, the spell effect is maintained. The spell only ends if the wielder does not strike any enemy with the imbued weapon by the end of their turn.
If at any point the wielder drops or is disarmed of their imbued weapon, the spell immediately ends.