Level
2nd
Casting Time
10 Minutes Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect

You choose one magic item or some other magic-imbued object that you must touch throughout the casting of the spell. Once cast, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

Furthermore, on a successful Arcana check, you gain a deeper understanding of the object’s arcane nature. You understand the components that went into its creation, the processes used to create it and any spells, rituals or enchantments required to make the object. You are able, if you chose to, to create a magical copy of the item’s schema that you can retain (or sell). if you fail the Arcana check, you do not learn any information about the item’s creation and the parchment remains blank. You cannot cast this spell on an item more than once per day. You can cast this item on more than one item in a single day.

The DC of the Arcana check varies depending on the rarity of the object (see below). The caster’s Spell Attack bonus can be applied as a modifier to the Arcana Check.

Rarity             DC
Common     : 15
Uncommon : 20
Rare              : 25
Very Rare     : 30
Legendary   : 35

* - (magic item, a gold headband featuring an opal eye worth 250gp, a sheet of blank parchment)

Available For: Bard (Legacy) Wizard (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Forge Domain

UmbraLamina2

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