Level
3rd
Casting Time
2 Actions
Range/Area
Sight
Components
V, S
Duration
Concentration 3 Rounds
School
Conjuration
Attack/Save
None
Damage/Effect
Fire

Erupt Elements is a homebrew Conjuration that takes two turns to be able to control specific elements to the will and motion of your body. The spell requires a verbal incantation, and 2 rounds of concentration, which will break whenever the user takes damage. Once the spell is in action, it will last 3 of the players rounds, during which the concentration of element(s) of the users choosing can be swayed and used like an independent being, having 40 flying speed when the wind element is chosen, 30 flying speed when magma or fire is chosen, 30 when choosing water or liquidous elements, and 20 when choosing stone, rock, or other earth based materials. The concentration of multiple elements gives the concentration the average speed of the two or more elements. Wind uses force damage, fire or magma uses fire, the temperature of the liquid (and its acidity) decides its damage type, cold, fire, or acid respectively, and finally all other forms of rock or earth use bludgeoning damage. Similar to legendary actions, the concentration of elements can take an action, and half of its movement speed at the end of another's turn. The concentration of elements only attack action is defined as "Elemental Grasp" In which the elements will bind, squeeze, or throw the enemy doing 3(d4+6) x damage + applying fall damage. The creation of the concentration of elements is through the starting requirements completed, and the elements being suddenly swayed to the motion of the user to which the user can make any size, shape, or form of the element(s).

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

NathanielDaBest

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