The creatures are locked in a deadly dance that they must perform on their turn and are forced to use their turn trying to impress the caster with their performance.
Choose a point you can see within range. A 20 ft. square dance floor appears centered on that point, Creatures of your choice within the area when the spell is cast and hostile creatures that enter the area for the first time on their turn must succeed on a Wisdom saving throw or be charmed. Creatures charmed this way must spend their action dancing. They must succeed on a Performance check against the spell save DC of the caster or charmed creatures within range must use their reaction to attack the dancing creature with advantage if able.
A charmed creature repeat the save at the end of their turn ending the effect on themselves on a success.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/4/2023 2:31:29 AM
|
3
|
0
|
--
|
Coming Soon
|
Comments