Level
2nd
Casting Time
1 Action
Range/Area
Self
(30 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CHA Save
Damage/Effect
Psychic
A shimmering bright light along with loud cheerful music sound emerges from the caster as they preform.
Targets within range must make a charisma saving throw. Targets take 4d6 psychic damage and get disadvantage on their next attack or half as much damage on a successful save.
Allies in the cone range instead regain hit points equal to half of that amount.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/4/2023 2:55:21 AM
|
6
|
0
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|
Coming Soon
|
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