Level
2nd
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CHA Save
Damage/Effect
Psychic

 

A shimmering bright light along with loud cheerful music sound emerges from the caster as they preform.

Targets within range must make a charisma saving throw. Targets take 4d6 psychic damage and get disadvantage on their next attack or half as much damage on a successful save.

Allies in the cone range instead regain hit points equal to half of that amount. 

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Previous Versions

Name Date Modified Views Adds Version Actions
4/4/2023 2:55:21 AM
6
0
--
Coming Soon

Spell Tags: Damage

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy)

ixchellous

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