Upon uttering this spell at the cost of 1 action, a swarm of BARTs will appear and target an enemy of your choice, dealing 2d6 of damage: one d6 for piercing damage and the other for physic damage. After your action ends, the BARTs will remain in your area, but you will need to cast again to direct their attack. Also after the action is finished, there is a possibility for another player to attempt to hypnotize the BARTs away from you. If they are successful, you will loose your BARTs Summoning Spell ability. To get the BARTs back, you must play music to hypnotize them back to you.
To gain this spell, you must find a swarm of BARTs in the wild, and play music to hypnotize them. Only then, will you gain the BARTs Summoning Spell. However, if you play the WRONG type of music (ex: play classical music for BARTs that prefer rock) there is the possibility of the BARTs attacking you, based on how similar the music played is to their preferred music, and your performance roll.
Different types of BARTs may also have different damage dice. For example the goose BART may have 3d10's instead of 2d6.
Some examples/descriptions of possible BARTs are:
Hummingbird BART: Prefers rock and has a tiny mohawk
Crow BART: Prefers classical and softly hums classical music. One of the only BARTs that will cuddle
Parrot BART: Prefers sea shanties and may have an eyepatch, but always smells like sea salt.
Goose BART: Prefers jazz or any music played as badly as possible. Can randomly summon daggers. The most dangerous and the most cursed.
At higher levels, BARTs can be summoned with higher effect, more damage, or for more than one action.
The BARTs are not pets, and will only follow you on occasion.
BARTs = Bird Darts
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